MUSA 140 Introduction to Music Technology and Entrepreneurship
Previously MUSC 139. This course is an introduction to the terminology, concepts, and basic skills needed to work with computer-based music applications and basic MIDI (synthesizer) technology used in core music courses. The order in which these projects are presented is intended to correspond to curricula in the music department, although non-music major students may enroll in this course. The course is designed to give students a background that will allow them to more easily incorporate additional technology which they will find in the world of music and music education. The course also introduces the basic technology that students need to pursue a career in music. Students will study diverse ways of creating income through musical projects.
Hours Weekly
3
Course Objectives
- Work comfortably with specific computer applications that will enhance students’ efforts in
their core music courses. - Create computer-generated notation using desktop publishing music software.
- Demonstrate an understanding of the basic techniques of music file management and
editing on the computer. - Identify and apply theories and concepts related to creativity and invention by arranging and
composing music using available music software. - Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods,
using the sound synthesis technologies of commonly available commercial synthesizers. - Pose and address questions related to creative expression throughout the process of
creating an effective internet presence through website creation and social media. - Assess, reflect on, and critically analyze the role of music in illuminating the human condition
by incorporating technology found in the world of music and music education into music
compositions. - Write a professional music resume.
- Demonstrate basic principles of search engine optimization.
- Discuss diverse methods of creating revenue with music in digital and non-digital
environments.
Course Objectives
- Work comfortably with specific computer applications that will enhance students’ efforts in
their core music courses.This objective is a course Goal Only
- Create computer-generated notation using desktop publishing music software.
This objective is a course Goal Only
- Demonstrate an understanding of the basic techniques of music file management and
editing on the computer.This objective is a course Goal Only
- Identify and apply theories and concepts related to creativity and invention by arranging and
composing music using available music software.
Learning Activity Artifact
- Other (please fill out box below)
- Music tech project
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
- Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods,
using the sound synthesis technologies of commonly available commercial synthesizers.
Learning Activity Artifact
- Other (please fill out box below)
- Music tech project
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
- Pose and address questions related to creative expression throughout the process of
creating an effective internet presence through website creation and social media.
Learning Activity Artifact
- Other (please fill out box below)
- Website/social media project
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
- Assess, reflect on, and critically analyze the role of music in illuminating the human condition
by incorporating technology found in the world of music and music education into music
compositions.
Learning Activity Artifact
- Other (please fill out box below)
- Music tech project
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
- Write a professional music resume.
This objective is a course Goal Only
- Demonstrate basic principles of search engine optimization.
This objective is a course Goal Only
- Discuss diverse methods of creating revenue with music in digital and non-digital
environments.This objective is a course Goal Only