Rouse Company Foundation Student Services Building

CADD 121 Introduction to Gaming and Simulation Design

This course is designed for students in the gaming and simulation design curriculum, individuals currently working in the gaming industry, and people interested in exploring an up-and-coming technology. This course will expose students to the fundamentals of gaming and simulation design from concept to forming strategies and development. The course will cover topics such as gaming genres, simulation conventions, design strategies for gaming and simulation, interface design, storytelling, and selling concepts in formal proposals.

Credits

3

Hours Weekly

2 hours lecture, 2 hours lab weekly

Course Objectives

  1. 1. Describe the fundamentals of simulation and gaming design, including interface design, programming
    requirements, and development of concepts that bring a simulated environment to life.
  2. 2. Design basic gaming elements and write a comprehensive design document as a formal proposal for
    development.
  3. 3. Compare and synthesize varying types of gaming genres.
  4. 4. Design artistic elements to be used in gaming designs.
  5. 5. Explore conventions in simulation design.
  6. 6. Analyze elements that make up effective presentation.
  7. 7. Apply current market trends for gaming and simulation to design strategies.
  8. 8. Create design strategies for diverse specifications and markets.
  9. 9. Demonstrate requirements for bringing gaming concept to completion.
  10. 10. Describe gaming play flow through levels of user experience and prompts.

Course Objectives

  1. 1. Describe the fundamentals of simulation and gaming design, including interface design, programming
    requirements, and development of concepts that bring a simulated environment to life.
  2. 2. Design basic gaming elements and write a comprehensive design document as a formal proposal for
    development.
  3. 3. Compare and synthesize varying types of gaming genres.
  4. 4. Design artistic elements to be used in gaming designs.
  5. 5. Explore conventions in simulation design.
  6. 6. Analyze elements that make up effective presentation.
  7. 7. Apply current market trends for gaming and simulation to design strategies.
  8. 8. Create design strategies for diverse specifications and markets.
  9. 9. Demonstrate requirements for bringing gaming concept to completion.
  10. 10. Describe gaming play flow through levels of user experience and prompts.