Gaming and Simulation Design - A.A. Degree (Transfer)
An Arts and Sciences Area of Study
Application Code 276
For curriculum information, contact the Arts and Humanities Division—Room HVPA-200—443-518-1480.
This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.
General Education Core
Students enrolled in transfer patterns must take a minimum of 30 credits in General Education. Each student’s total of general education and required courses must equal at least 60 semester hours of credit.
English Composition
Arts & Humanities
The Arts & Humanities requirement may alternatively be fulfilled by completing a World Language Sequence plus one of the following courses: SPCH-151, THET-101, THET-102, THET-103, THET-202, THET-241, or WMST-193. Students who complete a World Language Sequence are not required to complete General Education Core Electives.
Social & Behavioral Sciences
Biological & Physical Sciences
Mathematics
Core Electives
Required Courses Related to Major
ARTT-101 | Two-Dimensional Art and Design | 3 |
ARTT-112 | Introduction to Digital Media | 3 |
ARTT-120 | Three-Dimensional Modeling and Animation | 3 |
ARTT-121 | Introduction to Gaming and Simulation Design | 3 |
ARTT-270 | Multimedia Authoring and Design I | 3 |
ARTT-299 | Arts Portfolio Seminar | 2 |
ENGL-230 | Technical Writing | 3 |
Electives – Select a minimum of 9 credits from the following:
A graduate should be able to
- 1. Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
- 2. Develop and demonstrate self-confidence, motivation, open-mindedness, risk-taking, and insight as it applies to the digital arts.
- 3. Demonstrate mastery of the tools for creating and outputting game and simulation designs, to include hardware requirements, software requirements, cloud-based workflows, game scripting, and industry trends.
- 4. Describe, analyze, and effectively apply the foundational principles of game and simulation design to include character personas, character artwork, backgrounds, environments, and interface design.
Total Credit Hours: 60