ARTT-120 Three-Dimensional Modeling and Animation
This course is to introduce the student to the concepts of 2D/3D computer animation. Students will develop and apply traditional animation techniques using computer software. The applications of computer animation will include engineering, visualization, advertising, and multimedia.
Hours Weekly
2 hours lecture, 2 hours lab weekly
Course Objectives
- 1. Plan and develop storyboards.
- 2. Organize an animation project.
- 3. Identify and utilize the traditional concepts of animation.
- 4. Utilize basic modeling techniques.
- 5. Apply the basic theory of Human Vision.
- 6. Apply the basic theory of Color.
- 7. Apply the basic theory of lighting.
- 8. Apply the basic theory of Motion.
- 9. Identify the various types of computer animation software.
- 10. Identify the various file formats used in computer animation development.
- 11. Identify the hardware/software requirements.
Course Objectives
- 1. Plan and develop storyboards.
- 2. Organize an animation project.
- 3. Identify and utilize the traditional concepts of animation.
- 4. Utilize basic modeling techniques.
- 5. Apply the basic theory of Human Vision.
- 6. Apply the basic theory of Color.
- 7. Apply the basic theory of lighting.
- 8. Apply the basic theory of Motion.
- 9. Identify the various types of computer animation software.
- 10. Identify the various file formats used in computer animation development.
- 11. Identify the hardware/software requirements.