ARTS 104 Digital Fundamentals
Previously ARTT 112. This course focuses upon the use of the computer as a creative tool for the visual arts. Working with industry standard graphics software, students will learn how to create images by drawing directly with the computer and by capturing, altering, and processing images using the many transformation tools available. In addition to exploring creative and aesthetic possibilities, and limitations, of digital media, students will explore the philosophical and ethical issues that electronic image making presents, and its effects through fine art, commercial art, and the media.
Hours Weekly
4
Course Objectives
- Apply foundational principles and techniques of conventional two-dimensional design, drawing, and painting to digital imagery.
- Create digital images by directly drawing with the computer, by manipulating images captured from digital and analog sources, and by combining both approaches.
- Demonstrate mastery of the basic features of the software and hardware used in digital image making.
- Demonstrate proficiency in the advanced features of the software, such as the use of distortion and color processing filters, transparency, and masks.
- Synthesize solutions to design problems that take advantage of the unique conceptual and expressive possibilities of digital imagery.
- Analyze the extent to which important ethical issues inherent in digital imagery—including questions of copyright, appropriation, and originality—will impact one's artistic production.
- Analyze the use of digital imagery and design in fine art, commercial art, and the media to affect emotional response, public opinion, and societal issues.
Course Objectives
- Apply foundational principles and techniques of conventional two-dimensional design, drawing, and painting to digital imagery.
This objective is a course Goal Only
- Create digital images by directly drawing with the computer, by manipulating images captured from digital and analog sources, and by combining both approaches.
This objective is a course Goal Only
- Demonstrate mastery of the basic features of the software and hardware used in digital image making.
This objective is a course Goal Only
Program Goal(s)
Degree: Visual Arts - A.A. Degree (Transfer)
Develop and demonstrate self-confidence, motivation, and risk-taking as it applies to creating and outputting digital art through image creation and manipulation software, design and layout software, standard and wide-format printers, and the Internet.
- Demonstrate proficiency in the advanced features of the software, such as the use of distortion and color processing filters, transparency, and masks.
This objective is a course Goal Only
Program Goal(s)
Degree: Visual Arts - A.A. Degree (Transfer)
Develop and demonstrate self-confidence, motivation, and risk-taking as it applies to creating and outputting digital art through image creation and manipulation software, design and layout software, standard and wide-format printers, and the Internet.
- Synthesize solutions to design problems that take advantage of the unique conceptual and expressive possibilities of digital imagery.
This objective is a course Goal Only
Program Goal(s)
Degree: Visual Arts - A.A. Degree (Transfer)
Develop and demonstrate self-confidence, motivation, and risk-taking as it applies to creating and outputting digital art through image creation and manipulation software, design and layout software, standard and wide-format printers, and the Internet.
- Analyze the extent to which important ethical issues inherent in digital imagery—including questions of copyright, appropriation, and originality—will impact one's artistic production.
This objective is a course Goal Only
- Analyze the use of digital imagery and design in fine art, commercial art, and the media to affect emotional response, public opinion, and societal issues.
This objective is a course Goal Only