Rouse Company Foundation Student Services Building

ENTE 105 Entertainment Technology Lighting

Entertainment Technology Lighting prepares students for implementing lighting designs for presentational events. Students will learn the practical use of lighting technologies, specifically installing and uninstalling equipment for various types of events. Topics will include installation troubleshooting, lighting documentation, communication skills, customer service skills, teamwork, time management, labor management, and safety codes.

Credits

3

Prerequisite

ENTE 101

Course Objectives

  1. Demonstrate understanding of basic electrical theory.
  2. Demonstrate how to safely hang more sophisticated conventional and moving light fixtures.
  3. Utilize lighting systems network communications, such as DMX512, ACN, ArtNET, and RDM.
  4. Demonstrate competency in preparing, connecting, and programing lighting equipment.
  5. Organize and manage a lighting design, including reading a light plot, inventory sheets, color cut lists, and lighting cue sheets.
  6. Generate and interpret paperwork for event lighting.
  7. Develop effective communication skills within the lighting team, while managing other electricians and communicating with clients.

Course Objectives

  1. Demonstrate understanding of basic electrical theory.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Embeded test questions

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Answer results

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    3. Identify and utilize electrical, lighting, and acoustical theories and designs pertaining to live events.

  2. Demonstrate how to safely hang more sophisticated conventional and moving light fixtures.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    5. Operate competently within the entire production process for live events by demonstrating technician best practices that support live events.

  3. Utilize lighting systems network communications, such as DMX512, ACN, ArtNET, and RDM.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    4. Demonstrate the proficient use of industry standard audio, lighting, video, stage rigging, and set construction equipment.

  4. Demonstrate competency in preparing, connecting, and programing lighting equipment.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    5. Operate competently within the entire production process for live events by demonstrating technician best practices that support live events.

  5. Organize and manage a lighting design, including reading a light plot, inventory sheets, color cut lists, and lighting cue sheets.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Writing Assignments

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric
  6. Generate and interpret paperwork for event lighting.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Writing Assignments

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric
  7. Develop effective communication skills within the lighting team, while managing other electricians and communicating with clients.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric