Rouse Company Foundation Student Services Building

ENTE 101 Introduction to Entertainment Technology

Introduction to Entertainment  Technology  surveys  the  field  of  Entertainment  Technology,  introducing the various events and venues that utilize entertainment technicians, such as conference centers, hotels, theaters, religious centers,  sports  arenas,  and  other  venues  with  integrated,  high-technology communication needs. Students will gain knowledge of industry practices and procedures.

Credits

3

Prerequisite

ENGL 086 or ENGL 096

Hours Weekly

3

Course Objectives

  1. 1. Explain the historical, present, and future world of Entertainment Technology.
  2. 2. Illustrate the roles and responsibilities of entertainment technicians.
  3. 3. Classify the various types of presenting venues and their differing needs and characteristics.
  4. 4. Interpret a ground plan or blueprint.
  5. 5. Identify presenting equipment, including microphones, cables, speakers, projectors, and monitors.
  6. 6. Apply safety techniques while hanging and addressing lighting instruments.
  7. 7. Demonstrate competency in preparing, connecting, and programming basic lighting and sound control equipment.
  8. 8. Utilize the requirements and collaboration necessary for a successful production.

Course Objectives

  1. 1. Explain the historical, present, and future world of Entertainment Technology.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Ethics assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    1. Identify, understand, evaluate, and apply ethical reasoning as it applies to Entertainment Technology.

  2. 2. Illustrate the roles and responsibilities of entertainment technicians.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • Unit test

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Answer results
  3. 3. Classify the various types of presenting venues and their differing needs and characteristics.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Embeded test questions

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Answer results

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    3. Identify and utilize electrical, lighting, and acoustical theories and designs pertaining to live events.

  4. 4. Interpret a ground plan or blueprint.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric
  5. 5. Identify presenting equipment, including microphones, cables, speakers, projectors, and monitors.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Embeded test questions

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Answer results

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    4. Demonstrate the proficient use of industry standard audio, lighting, video, stage rigging, and set construction equipment.

  6. 6. Apply safety techniques while hanging and addressing lighting instruments.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric
  7. 7. Demonstrate competency in preparing, connecting, and programming basic lighting and sound control equipment.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    4. Demonstrate the proficient use of industry standard audio, lighting, video, stage rigging, and set construction equipment.

  8. 8. Utilize the requirements and collaboration necessary for a successful production.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric