Rouse Company Foundation Student Services Building

MUSC 145 Music Technology in Society

From pop music played by a toothbrush, to medieval chants used as cell phone ring tones, to orchestral pieces written to accompany video games, music is embedded in more aspects of people's day-to-day lives than ever before. This course, which is open to all interested students, will examine the use of technology in the creation and presentation of music through history and especially in today's world. Students will participate in the creation of music and sound projects, but are not required to have a music or technology background.

Credits

3

Hours Weekly

3

Course Objectives

  1. 1. Identify and apply theories and concepts related to creativity and invention by designing music and sound to fit specific situations and projects.
  2. 2. Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods by presenting musical works using a technology-based delivery system.
  3. 3. Pose and address questions related to creative expression by demonstrating how technology is used to create and present music.
  4. 4. Assess, reflect on, and critically analyze the role of music in illuminating the human condition by demonstrating knowledge of the uses of music in today’s society and the fundamental role technology plays.
  5. 5. Identify elements of technology in music throughout history.
  6. 6. Discuss topics using vocabulary and concepts from the music technology field.
  7. 7. Judge the relevance of the application of specific technologies to music creation and presentation.
  8. 8. Identify technology-based music creation and presentation techniques through listening and research.
  9. 9. Utilize critical listening skills.
  10. 10. Demonstrate the ability to find and use Internet-based music and sound creation tools.
  11. 11. Demonstrate a basic understanding of copyright law and the implications for creation of original music and sound.

Course Objectives

  1. 1. Identify and apply theories and concepts related to creativity and invention by designing music and sound to fit specific situations and projects.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class project

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP1
  2. 2. Incorporate innovation, risk-taking, and creativity into analysis and problem-solving methods by presenting musical works using a technology-based delivery system.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class project

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP2
  3. 3. Pose and address questions related to creative expression by demonstrating how technology is used to create and present music.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class project

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP3
  4. 4. Assess, reflect on, and critically analyze the role of music in illuminating the human condition by demonstrating knowledge of the uses of music in today’s society and the fundamental role technology plays.

    Learning Activity Artifact

    • Writing Assignments

    Procedure for Assessing Student Learning

    • Creative Process and Humanistic Inquiry Rubric

    Creative Process

    • CP4
  5. 5. Identify elements of technology in music throughout history.

    This objective is a course Goal Only

  6. 6. Discuss topics using vocabulary and concepts from the music technology field.

    This objective is a course Goal Only

  7. 7. Judge the relevance of the application of specific technologies to music creation and presentation.

    This objective is a course Goal Only

  8. 8. Identify technology-based music creation and presentation techniques through listening and research.

    This objective is a course Goal Only

  9. 9. Utilize critical listening skills.

    This objective is a course Goal Only

  10. 10. Demonstrate the ability to find and use Internet-based music and sound creation tools.

    This objective is a course Goal Only

  11. 11. Demonstrate a basic understanding of copyright law and the implications for creation of original music and sound.

    This objective is a course Goal Only