;
Rouse Company Foundation Student Services Building

Gaming and Simulation Design - A.A. Degree (Transfer)

An Arts and Sciences Area of Study

Application Code 276

For curriculum information, contact the Science, Engineering, and Technology Division—Room ST-248—443-518-1600.

This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.

Suggested Semester 1

Course NumberTitleCredits
ENGL-121College Composition

3

-Arts & Humanities Core Group A

3

-Mathematics Core Course

3

ARTT-101Two-Dimensional Art and Design

3

ARTT-112Introduction to Digital Media

3

Suggested Semester 2

Course NumberTitleCredits
ARTT-120Three-Dimensional Modeling and Animation

3

ENGL-230Technical Writing

3

-Arts & Humanities Core Group B

3

-Social & Behavioral Sciences Core Group A

3

-Elective*

3

Suggested Semester 3

Course NumberTitleCredits
ARTT-121Introduction to Gaming and Simulation Design

3

ARTT-270Multimedia Authoring and Design I

3

-Science Core Course

3

-Any General Education Core Course

3

-Elective*

3

Suggested Semester 4

Course NumberTitleCredits
ARTT-299Arts Portfolio Seminar

2

-Science Core Course (must include lab)

4

-Social & Behavioral Sciences Core Group B

3

-Any General Education Core Course

3

-Elective*

3

*Electives – Select from the following:

Course NumberTitleCredits
ARTT-114Time-Based Media

3

ARTT-148Digital Imaging, Raster Program I

3

ARTT-223Motion Graphics

3

ARTT-260Designing for Interactive Environments

3

ARTT-271Multimedia Authoring and Design II

3

ARTT-280Web Design and Production I

3

CADD-103Intermediate CAD

3

CMSY-121Structured Logic and Program Design

3

CMSY-172Introduction to Programming with JavaScript

3

CMSY-181Introduction to C++ Programming

4

CMSY-205Advanced JavaScript

3

A graduate should be able to

  1. 1. Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
  2. 2. Develop and demonstrate self-confidence, motivation, open-mindedness, risk-taking, and insight as it applies to the digital arts.
  3. 3. Demonstrate mastery of the tools for creating and outputting game and simulation designs, to include hardware requirements, software requirements, cloud-based workflows, game scripting, and industry trends.
  4. 4. Describe, analyze, and effectively apply the foundational principles of game and simulation design to include character personas, character artwork, backgrounds, environments, and interface design.

Total Credit Hours: 60